
Social deduction · In person
One in three of you wants the city to fall.
Find them before midnight. Doom Clock is a social deduction game for a room of 9 to 20 people. Everyone plays on their own phone. The arguing happens across the table.
Play time is confirmed after playtest 1 on 6 November.
How it plays
Departments vote. Responders act. The room argues.

01 · Gather
Everyone joins the room on their own phone. Put the game on a shared TV if you have one.

02 · Keep secrets
About one in three players is secretly an Anarchist. Secrets show once, on your screen only.

03 · Respond
Each department votes one member to respond to the crisis. Responders secretly Support or Sabotage. Loyalists can only Support.

04 · The city responds
The room sees how many sabotaged, never who. Every sabotage steals hours from the city's clock.
Screens from the current build, which still shows the game's working title.
Loyalists win
By exiling every Anarchist, or by holding out until midnight is averted.
Anarchists win
When the clock reaches midnight. It starts 3 to 6 hours away, depending on group size.
From round 2 the room also votes players onto Prisoner's Island. Up to 6 rounds.
One person buys. Everyone plays.
What you need
- A phone for every player
- One host to set up the room
- A TV or screen, if you have one
Running a commercial or ticketed event? That needs a separate licence. See Experiences
Add-ons